Faq

Autocad create custom shape viewport?

  1. Click the Clip tool in the Layout tab’s Layout Viewports panel.
  2. At the Select viewport to clip: prompt, click the viewport border.
  3. At the Select clipping object or [Polygonal] : prompt, press ↵.
  4. Turn off Object Snap, and draw the outline shown in the top portion.

Amazingly, how do I change a shape to a viewport in AutoCAD?

Considering this, how do you make an irregular viewport in AutoCAD? If you need a non-rectangular viewport in paperspace, draw any closed polyline, circle or ellipse in a layout. Then run the _MVIEW command with the _Object option (or menu item: View-Viewports-Object) and so convert your outline entity to an irregular viewport.

You asked, how do you make a circle into a viewport?

Quick Answer, how do you make a viewport clip?

  1. Activate a Sheet tab.
  2. Click Modify > Clip > Viewport (or type ClipViewport).
  3. Select the Viewport to clip.
  4. Specify the Polygonal option.
  5. Select the first point of the irregular shape.
  6. Continue to select points to define the boundary or specify an option:

Contents

How do you make a circle viewport in AutoCAD?

Create a Circular Layout Viewport Change the current layer to one that you want to use for layout viewport objects. Create a circle somewhere on the new layout. Enter MVIEW at the command prompt and specify the Object option. Select the circle.

How do I change the layout of a shape in AutoCAD?

  1. Click a layout tab.
  2. Click Layout tab Layout Viewports panel Clip.
  3. Select either an existing object to designate as the new viewport boundary, or specify the points of a new boundary.
  4. Click OK.

How do you add vertices in viewport?

However, when you create the viewport (MVIEW or MV), you have the option of creating a polygonal viewport. Hope this helps. If you create polygonal viewports or convert objects to a viewport, you can use the standard pedit on them and then V for vertices and then I for insert.

How do you edit a viewport?

  1. Select the viewport.
  2. Select Modify > Edit Viewport.
  3. Click Design Layer and select the design layer to edit from the list.
  4. Choose how the design layer will display.
  5. If the viewport has been cropped, select Add Reference Crop Object to display the crop on the design layer.

What is a clipping boundary?

The clipping boundary determines a portion of an image, underlay, viewport, or external reference to hide. The visibility of the clipping boundary is controlled by the FRAME system variable. The list of prompts varies depending on whether you are clipping an underlay, image, external reference, or viewport.

What is polygon in AutoCAD?

A polygon is a figure formed by the finite number of line segments connected to form a closed circuit. The categories of the polygon are triangle, quadrilateral, pentagons, hexagon, heptagon (or septagon), octagon, etc.

How do you convert rectangular viewport to polygonal?

  1. While in the layout tab to be modified, begin by entering vpclip at the command prompt and pressing enter.
  2. The command prompt will request that you “Select viewport to clip:”.
  3. Next you’ll be prompted to “Select clipping object or [Polygonal] :”

How do you make a circle A viewport in Civil 3d?

For this example, I will use a circle to create a circular viewport (Any size will do). Once your circle is created, click on Layout Tools > Layout Viewports Panel, select the dropdown arrow next to Rectangular, then select Object. Select the created circle. Now you have your circular viewport!

How do you make a viewport clip in AutoCAD?

  1. On a layout tab, click Layout tab Layout Viewports panel Clip.
  2. Select the viewport to clip.
  3. (Optional) Enter d (Delete) to delete an existing clipping boundary.
  4. Do one of the following: Enter p (Polygonal) to specify a series of points to define a polygonal boundary.

What is viewport clipping?

Clipping to the world-coordinates window is usually applied to the objects before they are passed through the window-to-viewport transformation. For a 2D object, the latter transformation is simply a combination of translation and scaling, the latter not necessarily uniform.

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