Cinema 4D

An unusual Cinema 4D designer

Ukraine-based motion designer and 3D artist Alexey Alexandrovich went above and beyond when he collaborated with Synergy, a local manufacturer of goalkeeper gloves for soccer players. Instead of just making an animated video to promote the company’s products, he trained as a goalie to learn the ins and outs of the trade, then designed a pair of gloves called Synergy King, as well as a promotional video to present them.

This happy collaboration continues today, with Alexandrovich using his designer skills to create colorful, tactile designs that keep goaltenders on the cutting edge of hand protection. We asked him about his profession as a goalie and motion designer and asked him how he used Cinema 4D, Redshift, and After Effects for this project. Here is what he had to say.

How did you become a 3D artist and a motion designer?

Alexandrovich: I have about 10 years of experience in the television and advertising industry, and before that I worked as a graphic designer. So I have been using Cinema 4D for quite a long time, and I got to know the world of 3D images and practiced a lot by working on various projects.

In 2019 Maxon invited me to speak at IBC in Amsterdam. I love challenges and competitions. In 2020, I won the X-Particles Challenge sponsored by Maxon and Otoy. It was my second attempt. My first attempt, two years earlier, had won me second place. I love to create cool 3D things. I spend a lot of time experimenting with generative stuff, particles, procedural setups, dynamic simulations, and a bit of coding.

Were you already an avid soccer player before going on goalkeeper training?

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Alexandrovich: I was playing goalie at the football academy when I was 12. But studies and good grades were my priority at school, and I ended up having no time for football. I got back to football a year ago, thanks to the COVID pandemic. Sitting at home, watching videos on YouTube, I suddenly came across a training session for the England national team goalkeepers.

Goalkeeper training gave Alexey Alexandrovich the understanding he needed to design the King goalkeeper gloves from Synergy.

I watched more and more videos and finally started looking for a goalkeeper coach in Kiev for individual training. Concretely, the next day, I was in the field to learn guarding techniques almost from scratch, because it had been so long. But my coach believed in me and now calls me “the best goalie in the world – among designers”.

How did you end up working as a product designer / 3D artist on this project?

Alexandrovich: My coach happens to own a small local brand of goalkeeper gloves called Synergy. I was interested in creating my own glove design, as well as a motion-design video, so the Synergy King model was the first step in my collaboration with Synergy. We have continued to work together and are ready to show some cool new models that have been created in the same way, using MoGraph techniques to design real objects.

Tell us about your creative process for the video?

Alexandrovich: My workflow was quite basic, simple and efficient. I used Cinema 4D and Redshift with After Effects for compositing. The concept was based on the idea that the goalkeeper not only controls the ball, but also the entire playing space. I had the idea to show the goalkeeper using king’s gloves for magically transforming everything around him, commanding and ruling like a king or a magician.

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Alexandrovich used MoGraph for the development of the look and other aspects of the project.

I called the effect that formed the imprint on the gloves, as well as the animation in the video, the 3D glitch. I really like the 2D distortion effect, and decided to transfer it to 3D space where it looks like fractured, jagged, animated geometry with shiny materials. There was no problem finding objects for this slicing and fracturing. I just looked around during my soccer practice.

I used Redshift for its stability and flexibility. I really like Redshift’s shader graph and the ability to create complex materials with lots of nodes. I also like the incredible flexibility of the lighting, which allows me to include and exclude the geometry of the scene and to refine the parameters of the light sources, working separately with the diffuse, the gloss and the others.

Did you film the live portions of the video yourself?

Alexandrovich: I brought my DSLR camera to the goalkeeper training and filmed my coach catching the ball in different positions. I used this source video as a reference when setting the lights and materials in 3D.

MoGraph’s Voronoi Fracture allowed Alexandrovich to achieve the right effect for sliced ​​soccer balls.

Tell us how you created some of the shots in the video using C4D.

Alexandrovich: For the development of the look, I used the Voronoi Fracture object with the Matrix objects and the random effectors in default mode. This is how the glitch 3D printing of the gloves was created, and for the more complex 3D glitch effects I played with additional effectors and MoGraph fields to achieve the colorful cutout effect. For the effect where the pieces of the balloon collide with each other and with the ground, I used Voronoi Fracture with rigid body simulations.

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Soccer balls bounce off the pitch through a combination of Voronoi Fracture and rigid body simulations.

Tell us about the new gloves you worked on for Synergy.

Alexandrovich: We continue to work and now we are ready to show some cool new models created using the Mograph from C4D. We therefore show how to use MoGraph to design real objects.

For example, you can see PolyFX and PolyExtrude with a combination of effectors and fields. I also want to say that, for me, football has proven to be my most enjoyable form of physical activity, as well as a great source of inspiration for creating a 3D design and movement that goes into it. the real world.

Author

Bryant frazer

Writer / Editor – Colorado

The original article here …

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